Code-IT Workbook 1: First Steps in Programming using Scratch Code-IT Workbook 1: First Steps in Programming using Scratch

UBP

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UBP

 First Steps in Programming using Scratch introduces Simple algorithm design; Branching adventure stories using PowerPoint; Using loops to investigate 2D regular shapes; Creation of games using Scratch; General ICT Skills; Word Processing; Presentation media; Desktop publishing; Web research At KS2 children learn essential coding skills to create and debug programs...
 First Steps in Programming using Scratch introduces Simple algorithm design; Branching adventure stories using PowerPoint; Using loops to investigate 2D regular shapes; Creation of games using Scratch; General ICT Skills; Word Processing; Presentation media; Desktop publishing; Web research At KS2 children learn essential coding skills to create and debug programs...
£6.99

 First Steps in Programming using Scratch introduces Simple algorithm design; Branching adventure stories using PowerPoint; Using loops to investigate 2D regular shapes; Creation of games using Scratch; General ICT Skills; Word Processing; Presentation media; Desktop publishing; Web research

At KS2 children learn essential coding skills to create and debug programs with specific goals and use sequence, selection, and repetition in programs; work with variables and various forms of input and output. They will develop logical reasoning skills to explain simple algorithms and to detect and correct errors in programs, and learn to use websites and other internet services safely and responsibly. The Scratch programming language, already used widely in schools, is freely accessible online at home. Scratch is the place to begin for programming in KS2 as there is no other system that allows junior age pupils to create such a wide variety of projects or learn so independently.

The four student workbooks in the Code-IT Primary Programming series are progressively, though not exclusively, based on the four years within the KS2 curriculum.

 First Steps in Programming using Scratch introduces Simple algorithm design; Branching adventure stories using PowerPoint; Using loops to investigate 2D regular shapes; Creation of games using Scratch; General ICT Skills; Word Processing; Presentation media; Desktop publishing; Web research

At KS2 children learn essential coding skills to create and debug programs with specific goals and use sequence, selection, and repetition in programs; work with variables and various forms of input and output. They will develop logical reasoning skills to explain simple algorithms and to detect and correct errors in programs, and learn to use websites and other internet services safely and responsibly. The Scratch programming language, already used widely in schools, is freely accessible online at home. Scratch is the place to begin for programming in KS2 as there is no other system that allows junior age pupils to create such a wide variety of projects or learn so independently.

The four student workbooks in the Code-IT Primary Programming series are progressively, though not exclusively, based on the four years within the KS2 curriculum.

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Shipping

Shipping is £1.99 for standard delivery and we aim to have your products dispatched within 24 hours of placing your order. In some instances and in busy periods this may take longer

Orders over £30 are eligible for free standard shipping.

If you are placing your order from outside the U.K. please contact us prior to ordering so that we can advise you of the shipping charges and approximate time for delivery.

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